Alien Breed: Impact – Why Team17 is relaunching its reboot
Who says that game developers don’t listen to criticism? In fact, they often do but usually only when a sequel rolls around, giving them the opportunity to make any changes or improvements made...
View ArticlePortal 2 review
A truly ingenious concept. A brain-bending demand for spatial awareness. A twisted, oddball sense of humour. All these things and more conspired to make Portal a modern day masterpiece, a game which...
View ArticleCould Origin’s Rise Eventually Threaten Steam?
For all the talk over the last few years about how PC gaming is dying, and the recent indication that Valve might be looking to create a Steam Console out of sheer frustration, its been interesting to...
View ArticleKim Swift: “I remember people talking about Valve hardware when I was still...
Adding more fuel to the fire of Steam Console rumours, Portal co-creator Kim swift has told games™ that she remembers discussions of Valve hardware as far back as 2009 when she still worked at the...
View ArticleHalf-Life 3: announcement incoming?
This story originally appeared in issue 123 of games™, which featured a Valve special, including an investigation into the company’s rumoured Steam console. “When we announce Half-Life 3 it won’t be on...
View ArticleDon’t Starve Review
Klei Entertainment likes to mess with videogame conventions. Mark Of The Ninja took the stealth genre in exciting new directions, while Shank breathed fresh life into the ailing scrolling fighter....
View ArticleHow Counter-Strike influenced Call Of Duty: Modern Warfare
The proliferation of modding during the late-Nineties demonstrated a hotbed of independent creativity, the spirit of which has since transformed into the prosperous climate of ‘indie’ development....
View ArticleLuftrausers review
Vlambeer has the unfortunate habit of having its greatest ideas poached before they have even reached the market, but as Luftrausers proves, there’s nothing quite like the developer’s inimitable knack...
View ArticleRoundabout review
Roundabout is the kind of game that you have to force your friends to try for themselves before they’ll understand, because the elevator pitch will just get you funny looks. Described as a “Seventies...
View ArticleThe No Console Future
Historically, the videogame industry has been characterised by change. Be it new hardware, new forms of distribution, new types of games or new ways to interact, this is not a medium with a habit of...
View ArticleDoes Steam Have Too Much Power? – Asks games™ 157
With Steam Machines expected later this year, Valve game delivery platform is set to become bigger than ever. It seems like a good time to ask then, is Steam too powerful? How is Valve using its...
View Article“There’s no question that Steam is too powerful,” says developer
In issue 158 of games™ we decided to take a closer, critical look at how Steam is run and how it deals with developers. Mike Maulbeck, developer of Paranautical Activity, has some interesting thoughts...
View ArticleLumino City review
Captivating. That’s probably the best way to describe Lumino City, and before it becomes bogged down in mechanics and direction and problems, it has you drawn in and breathless. The hand-crafted, stop...
View ArticleThe Talos Principle review
There’s nothing so satisfying as when you solve one of The Talos Principle’s puzzles. The locked door swings open, you collect the item you’ve been looking for and a sweet sting of music plays to...
View ArticleHas Steam Become Too Powerful?
We’ve never really had much cause to question Valve’s distribution service until recent months. Its large catalogue of games, frequent sales and support for indie developers has made it an increasingly...
View ArticleElegy For A Dead World review
If you thought BioWare games gave you the power to write your own story through their adventures, then Elegy For The Dead puts it to shame. Planting you on a series of abandoned worlds, you have to...
View ArticleCastle In The Darkness review
Everyone’s experienced the headshake. It’s a subtle thing, a sharp – sometimes even unnoticeable – sidewards shift of the head, a gentle snort of air exhaling from the nostrils, a quick glance...
View ArticleDex review
There’s a necessary osmosis to genre hype in any media, and gaming is no different. Cyperpunk was getting a little too big for its own good, what with the success of Shadowrun Returns and the muted...
View ArticleIs It Time To Buy A Gaming PC?
We spoke to Chris Roberts (creator, Star Citizen) and Jake Solomon (creative director, XCOM: Enemy Unknown) about the resurgence of the PC gaming scene and how it can still lead the industry for...
View ArticleThe greatest barrier for indie’s? To get seen in the first place
Amongst the chaos of E3, I managed to grab a coffee with an old friend, Pietro Riva of Santa Ragione (Fotonica, Mirror Moon), who is a great designer and Very Smart Bloke, and chewed the fat over how...
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