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Alien Breed: Impact – Why Team17 is relaunching its reboot

Who says that game developers don’t listen to criticism? In fact, they often do but usually only when a sequel rolls around, giving them the opportunity to make any changes or improvements made...

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Portal 2 review

A truly ingenious concept. A brain-bending demand for spatial awareness. A twisted, oddball sense of humour. All these things and more conspired to make Portal a modern day masterpiece, a game which...

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Could Origin’s Rise Eventually Threaten Steam?

For all the talk over the last few years about how PC gaming is dying, and the recent indication that Valve might be looking to create a Steam Console out of sheer frustration, its been interesting to...

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Kim Swift: “I remember people talking about Valve hardware when I was still...

Adding more fuel to the fire of Steam Console rumours, Portal co-creator Kim swift has told games™ that she remembers discussions of Valve hardware as far back as 2009 when she still worked at the...

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Half-Life 3: announcement incoming?

This story originally appeared in issue 123 of games™, which featured a Valve special, including an investigation into the company’s rumoured Steam console. “When we announce Half-Life 3 it won’t be on...

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Don’t Starve Review

  Klei Entertainment likes to mess with videogame conventions. Mark Of The Ninja took the stealth genre in exciting new directions, while Shank breathed fresh life into the ailing scrolling fighter....

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How Counter-Strike influenced Call Of Duty: Modern Warfare

The proliferation of modding during the late-Nineties demonstrated a hotbed of independent creativity, the spirit of which has since transformed into the prosperous climate
of ‘indie’ development....

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Luftrausers review

Vlambeer has the unfortunate habit of having its greatest ideas poached before they have even reached the market, but as Luftrausers proves, there’s nothing quite like the developer’s inimitable knack...

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Roundabout review

Roundabout is the kind of game that you have to force your friends to try for themselves before they’ll understand, because the elevator pitch will just get you funny looks. Described as a “Seventies...

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The No Console Future

Historically, the videogame industry has been characterised by change. Be it new hardware, new forms of distribution, new types of games or new ways to interact, this is not a medium with a habit of...

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Does Steam Have Too Much Power? – Asks games™ 157

With Steam Machines expected later this year, Valve game delivery platform is set to become bigger than ever. It seems like a good time to ask then, is Steam too powerful? How is Valve using its...

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“There’s no question that Steam is too powerful,” says developer

In issue 158 of games™ we decided to take a closer, critical look at how Steam is run and how it deals with developers.  Mike Maulbeck, developer of Paranautical Activity, has some interesting thoughts...

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Lumino City review

Captivating. That’s probably the best way to describe Lumino City, and before it becomes bogged down in mechanics and direction and problems, it has you drawn in and breathless. The hand-crafted, stop...

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The Talos Principle review

There’s nothing so satisfying as when you solve one of The Talos Principle’s puzzles. The locked door swings open, you collect the item you’ve been looking for and a sweet sting of music plays to...

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Has Steam Become Too Powerful?

We’ve never really had much cause to question Valve’s distribution service until recent months. Its large catalogue of games, frequent sales and support for indie developers has made it an increasingly...

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Elegy For A Dead World review

If you thought BioWare games gave you the power to write your own story through their adventures, then Elegy For The Dead puts it to shame. Planting you on a series of abandoned worlds, you have to...

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Castle In The Darkness review

Everyone’s experienced the headshake. It’s a subtle thing, a sharp – sometimes even unnoticeable – sidewards shift of the head, a gentle snort of air exhaling from the nostrils, a quick glance...

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Dex review

There’s a necessary osmosis to genre hype in any media, and gaming is no different. Cyperpunk was getting a little too big for its own good, what with the success of Shadowrun Returns and the muted...

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Is It Time To Buy A Gaming PC?

We spoke to Chris Roberts (creator, Star Citizen) and Jake Solomon (creative director, XCOM: Enemy Unknown) about the resurgence of the PC gaming scene and how it can still lead the industry for...

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The greatest barrier for indie’s? To get seen in the first place

Amongst the chaos of E3, I managed to grab a coffee with an old friend, Pietro Riva of Santa Ragione (Fotonica, Mirror Moon), who is a great designer and Very Smart Bloke, and chewed the fat over how...

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