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Has Steam Become Too Powerful?

We’ve never really had much cause to question Valve’s distribution service until recent months. Its large catalogue of games, frequent sales and support for indie developers has made it an increasingly...

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Elegy For A Dead World review

If you thought BioWare games gave you the power to write your own story through their adventures, then Elegy For The Dead puts it to shame. Planting you on a series of abandoned worlds, you have to...

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Castle In The Darkness review

Everyone’s experienced the headshake. It’s a subtle thing, a sharp – sometimes even unnoticeable – sidewards shift of the head, a gentle snort of air exhaling from the nostrils, a quick glance...

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Dex review

There’s a necessary osmosis to genre hype in any media, and gaming is no different. Cyperpunk was getting a little too big for its own good, what with the success of Shadowrun Returns and the muted...

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Is It Time To Buy A Gaming PC?

We spoke to Chris Roberts (creator, Star Citizen) and Jake Solomon (creative director, XCOM: Enemy Unknown) about the resurgence of the PC gaming scene and how it can still lead the industry for...

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The greatest barrier for indie’s? To get seen in the first place

Amongst the chaos of E3, I managed to grab a coffee with an old friend, Pietro Riva of Santa Ragione (Fotonica, Mirror Moon), who is a great designer and Very Smart Bloke, and chewed the fat over how...

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Razer and the future of tech with Tan Min-Liang

We sat down with Razer CEO Tan Min-Liang to talk about the company’s new products, making third-party peripherals cool and what the future of tech in gaming might look like. When trying to get feedback...

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The Innovation Station – Why PC is still the home of groundbreaking games

Despite the power of consoles and their ever-increasing reach, why does the humble PC remain the frontline for innovation in gaming? You might have already heard the news: PC gaming is dead. Consoles,...

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HTC Vive is the best and worst of VR

Valve and HTC have combined to create the highest standard of VR to date, but it brings into relief what makes this new tech both exciting and problematic We’ve had plenty of time with Oculus Rift and...

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The master of mod – An interview with Garry Newman

When Half-Life 2’s Source engine was released to the public, Garry Newman created the free sandbox building tool Garry’s Mod. Valve loved it, signed him up, and this year the game celebrates ten years...

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